Creators, YouTube & podcasts

Translating Gaming Videos: Commentary, Game Audio and Gamer Slang

To translate gaming videos, start before the translation: get your commentary onto its own audio track so the game soundtrack does not drown it, and write a short list of the game's official names in the target language. Then match the format to the video. Guides, lore explainers and reviews dub well because viewers keep their eyes on the gameplay; let's plays, comedy and fast montages usually work better with subtitles that keep your real voice and the game sound.

10 min read · Updated

What makes gaming videos harder to translate

A gaming video layers fast, loud commentary over a soundtrack, explosions, menu sounds and often the game's own characters speaking, in vocabulary that only makes sense to people who play the game.

Two things set gaming apart from other niches. First, the game itself usually already exists in your viewers' language, with official names for characters, items, abilities and places, and those viewers know the official names better than any dictionary does. Second, gaming communities have their own slang, much of it borrowed from English, and a translation that turns that slang into textbook vocabulary sounds wrong to the people you want to reach.

For full stream replays rather than edited videos, see translating livestream recordings.

Get your commentary onto its own track

The single most useful thing you can do is record your microphone separately from the game. Recording software such as OBS Studio can write several audio tracks into one file when you use its advanced output settings, so your voice lands on one track and game and desktop audio on another. Your editor then lets you export a version with only your commentary.

That separation helps twice. Speech recognition hears your voice without music and gunfire competing with it, so fewer words are missed. And after translation you still have a clean game track to put back under the new voice at full quality and your own levels. mydubly keeps whatever background is in the file you upload: dub the commentary alone and the result is voice over silence until you add the game track; dub the full mix and the game sound stays under the new voice automatically.

If your older videos were recorded with everything mixed together, you can still translate them, but expect more recognition errors in loud fights and plan to use subtitles for those. mydubly separates your voice from the game sound automatically and keeps the game audio under the dub, lowered while the new voice speaks, but in loud, dense scenes faint traces of your voice can remain and the background can sound slightly thinner; keeping background music in translated videos explains what to expect and the optional dialogue-only route, so it is not repeated here.

One more catch: if your game track contains character dialogue and you export everything together, those voice lines are speech too. They get transcribed, translated and read out in your chosen voice as if you had said them.

Use the game's official names, not literal translations

Game publishers localize their games into many languages, and the localized names are often completely different from the English ones. The Pokémon known in English as Charizard is Glurak in German and Dracaufeu in French. A literal translation, or leaving the English name, would confuse a German or French viewer who has only ever played their own language version.

The same applies to item names, skills, quest titles and menu labels. A translation engine sees a phrase like "Ember Shard" and translates the words, while players in that language know the item by whatever the localization team called it. Before you translate a video, build a short term list:

  • Switch the game itself to the target language and note the names you mention in the video.
  • Check a fan wiki or the official site in that language, which usually lists localized names.
  • Note which terms the community keeps in English anyway. In some competitive games, players in many countries use English ability and item names regardless of their game's language setting.
  • Write down the game's title as it is sold in that market, since some games have different regional titles.

Then search the translated transcript and subtitles for each term. General advice on glossaries and do-not-translate lists lives in translating names and technical terms; for gaming, the key point is that the official localization is your glossary.

Gamer slang, callouts and community terms

Gaming speech is full of words that a general translation engine can misread. A few common patterns:

Borrowed English terms
Words like nerf, buff, aggro, clutch and GG are used as loanwords in many languages' gaming communities. Translating them can sound stiff; check how players in that language actually say them.
Ordinary words with a gaming meaning
"Cheese" for an exploit strategy or "carry" for one player winning for a team can come out literally, as food or as lifting something.
Callouts and map names
Names players give to spots on a map are community conventions, often kept in English, and rarely translate meaningfully.
Memes and in-jokes
References to a streamer, a patch or a famous moment may mean nothing outside your community, in any language.

You cannot feed mydubly a glossary, so these fixes happen in review. For subtitles, correct the SRT file directly. For a dub, a term that is wrong in one or two lines can be cut or patched in your editor; a term that is wrong all through the video is a sign that subtitles, or a fluent player reviewing the script, would serve that video better. Strong language is common in gaming commentary too, and its strength rarely matches across languages; translating profanity covers those choices.

Fast commentary, shouting and reactions

Gaming commentary is often rapid, and translations into many languages run longer than the English original. mydubly fits each translated line into the time of the original by letting lines start slightly early or run slightly late and by speeding speech up gently, with a default ceiling of about 1.15×. It does not shorten what you said. In a calm guide that works smoothly; in a frantic fight where you never pause, the dubbed voice can sound packed and hurried.

Reactions are the other problem. Screams, laughter, "no no no" and half-finished sentences in the middle of a clutch moment either drop out of the transcript or come back as words a calm stock voice reads without any of the original energy. For these moments you can keep your original reaction audio in the dubbed mix, since a laugh needs no translation. Transcribing fast speech goes deeper on how speed affects recognition.

Subtitles or a dub, format by format

There is no single answer for gaming. It depends on what the viewer is doing while they watch:

  • Guides and walkthroughs: a dub suits them. Viewers watch the gameplay to copy what you do, and reading subtitles while tracking a boss's attack pattern is hard.
  • Lore and story explainers: these are usually scripted and narrated, which is the easiest material for a dub. A narrator or calm voice fits.
  • Reviews and news: either works. If most of the video is voice over footage, a dub is natural.
  • Let's plays and comedy: subtitles usually win. Your timing, personality and voice are the product, and a stock voice flattens them.
  • Co-op and group videos: subtitles, because one voice reads the whole video and viewers lose track of who said what; see translating videos with multiple speakers.
  • Montages and competitive highlights: game sound and music are the content, so subtitles or a translated title are often enough.

For dubs, an energetic voice can suit hype-driven content and a narrator voice suits lore, but test on a short clip first; choosing an AI voice explains how.

For Shorts and clips, translate the full video and cut clips from the result rather than dubbing each clip on its own, because dubbing has a 2-minute minimum per file: a 40-second clip dubbed alone is billed as 100 credits (10¢). The short-form video translation page covers vertical formats.

Worked example: a boss guide in two languages

Example: a 16-minute boss guide

A channel records a guide to a hard boss in OBS, with commentary on one track and game audio on another. The editor exports the commentary alone as a WAV the same length as the final edit and dubs it into Spanish with the Latin America voice variant and into Portuguese with the Brazil variant. Each dub costs 16 × 50 = 800 credits (80¢), so 1,600 credits ($1.60) for both. French subtitles for viewers who prefer reading cost another 16 credits (1.6¢).

The steps behind that example:

  1. Export your commentary track on its own, starting at the first frame and ending at the last, so the translated audio lines up with your final edit. An audio file is enough; the picture comes from your project.
  2. Write the term list: game title, bosses, items and abilities you mention, with their official names in each target language.
  3. Upload the file in AI dubbing, choose the target language and a voice, and keep full output on.
  4. Search the translated transcript for every term on your list and note anything wrong or literal.
  5. Import the translated M4A into your editor at zero, put the game track underneath and lower it under speech so the voice stays clear.
  6. Patch or cut any badly wrong lines, then export and watch the whole video, ideally with a player who speaks the language.
  7. Publish the dubbed version as a separate upload or as an extra audio track, and add translated subtitles from the subtitle generator for the languages you are not dubbing.

Pitfalls and limits with gameplay footage

  • The game's interface stays in whatever language you played in. A Spanish dub over English menus can confuse viewers following a guide, so it helps to say both the English and localized menu names in a subtitle or note.
  • Quest text, item descriptions and other on-screen text are not translated, because mydubly never alters the picture.
  • Facecam footage will not be lip-synced. A small facecam in a corner makes this much less noticeable than a full-screen talking head.
  • Many game publishers have their own policies on using their footage in videos, including monetization. Translating a video does not change those rules, so check the publisher's current policy for the game.
  • Your channel's voice does not travel. mydubly has no voice cloning, so the dubbed version will sound like a different presenter.

What mydubly does with a gaming video

mydubly accepts the formats gaming setups usually produce, including MKV and MP4 recordings and WAV or M4A audio exports, up to 2 hours per file. It decodes the audio in your browser and uploads only compressed audio chunks, so a large gameplay file never leaves your computer. If a file has several audio tracks, only one is used, which is another reason to export your commentary as the only or main track.

From one dubbing run you get the translated audio, a translated MP4 with that audio in place of the original, SRT and VTT subtitles in the target language, and transcripts in both languages, in any of 21 languages with 8 stock voices. Any game audio in the file you upload is kept under the new voice, with your original speech removed. It does not read different speakers with different voices, translate on-screen text or import a glossary. Those parts happen in your editor and in review.

Next step for your channel

Pick one guide or lore video with clear, single-voice commentary, export the commentary track, and dub it into one language in AI dubbing. Remix it with your game audio, show it to a player who speaks that language, and use their reaction to decide which of your formats deserve a dub and which should stay subtitled.

Frequently asked questions

Should I record the game in the target language for translated versions?

It is rarely practical to record every video twice. For guides where menus matter, one option is to re-record only the key menu sections in your most important target language and edit them into the translated version. For most videos, saying the localized menu names in subtitles or the description is enough to keep viewers oriented.

Will the dubbed voice read the game characters' dialogue?

Yes, if that dialogue is in the audio you upload. Speech recognition cannot tell your commentary from a character's lines, so both are transcribed, translated and voiced in your chosen stock voice. Export your commentary track without game audio to avoid it, then mix the game back in afterwards.

Do I need permission to post translated gameplay videos?

Your own commentary is yours to translate. The game footage is governed by the publisher's video policy, which applies to translated uploads the same way it applies to the original. Policies differ by publisher and change, so read the current one for each game. This is general information, not legal advice.

Can I dub a co-op video where my friends talk too?

You can, but one chosen voice will read everyone's lines, and the transcript does not label speakers, so viewers lose track of who is talking. Get your friends' agreement before translating their speech, and consider subtitles instead, which keep each person's real voice and the game audio intact.

How should I title translated gaming videos?

Use the game's title as it is sold in that market and the words players there actually search for, such as the localized boss or item name. Check the target-language search suggestions and existing videos about the game. Translating YouTube titles and descriptions covers the full metadata workflow.